翻訳と辞書
Words near each other
・ Maya the Honey Bee
・ Maya Tiwari
・ Maya Tour
・ Maya TV
・ Maya Usova
・ Maya Vik
・ Maya warfare
・ Maya with Doll
・ Maya Devi Temple, Haridwar
・ Maya Devi Temple, Lumbini
・ Maya Diab
・ Maya Diederichsen
・ Maya DiRado
・ Maya Dolas
・ Maya Dunietz
Maya Embedded Language
・ Maya Entertainment
・ Maya Erskine
・ Maya Eshet
・ Maya Evans
・ Maya Even
・ Maya Forbes
・ Maya Ford
・ Maya from Madurai
・ Maya Gabeira
・ Maya Gallus
・ Maya Georgieva
・ Maya Goded
・ Maya Gold
・ Maya Gold (disambiguation)


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Maya Embedded Language : ウィキペディア英語版
Maya Embedded Language

The Maya Embedded Language (MEL) is a scripting language used to simplify tasks in Autodesk's 3D Graphics Software ''Maya''. Most tasks that can be achieved through Maya's GUI can be achieved with MEL, as well as certain tasks that are not available from the GUI. MEL offers a method of speeding up complicated or repetitive tasks, as well as allowing users to redistribute a specific set of commands to others that may find it useful.
== Design ==

MEL is syntactically similar to Perl and Tcl. It provides some memory management and dynamic array-allocation, and offers direct access to functions specific to Maya. The majority of standard Maya commands are default MEL scripts, saved in the Maya Program Files directory.
MEL is fairly limited compared to mainstream scripting languages. Mel is primarily a language meant to journal the Maya session, thus lacks many advanced features such as associative arrays. Python was added to Maya as an alternative to MEL in Maya 8.5. Still MEL offers some advantages to Python:
* Discoverability of MEL is better since the built-in command echo server was created with MEL in mind.
* A lot of legacy code and inner working of Maya is in MEL form. This provides many insights into undocumented inner workings of Maya.
MEL is often criticized for its lack of programming features, and object orientation. In practice, however, MEL is used as a metaprogramming language where MEL just instructs Maya's node architecture to solve the problem. Since nodes form the actual computational core of Maya using a more robust readily apparent programming method would be a very inefficient approach. In many ways MEL complements the Maya API, with somewhat clear boundaries between allocated tasks. This makes MEL harder to learn and fully understand.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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